GAME-SERVER DEV · MINECRAFT + HYTALE · EST. 2015
Ten years across Minecraft and Hytale. Built plugins, backends, and dashboards for Mineplex, CubeCraft, HyRivals, and a dozen networks you've probably played on.
Launched on Day 1 of Hytale Early Access. Most of the stack had to be written before the game itself exposed a stable public API.
The backend runs a REST API with sub-2ms leaderboard reads, a ranked matchmaking pipeline with ELO and class filters, and a Postgres schema tuned for high-throughput competitive data. K/D, streaks, and per-class stats stream live to the hyrivals.gg dashboard.
It shipped on time and has stayed up since. PCGamesN called it the most fully developed Hytale server they'd seen. Thousands of players drop in daily.
HyRivals
"HyRivals is actually the most fully developed Hytale server we've seen so far."
VERIFIED · JAN 2026 · pcgamesn.com
One of the largest Minecraft servers ever made. Millions of unique players, dozens of game modes, and a massive staff team. Worked on both the development and staff management side, handling everything from game mode systems to anti-cheat and large-scale infrastructure.
Huge cross-platform MC network with Java and Bedrock support. EggWars, SkyWars, and tons of other modes. Contributed to development work and community operations across the entire network.
Solo Developer
Premium enchantments plugin. 100+ enchants, a web admin panel, and a visual builder for server staff.
Developer / Manager
Competitive HCF and Factions server. Custom plugins for faction mechanics, SOTW events, and kits. Also managed the staff team and handled community moderation.
Developer / Manager
Well-known HCF and practice PvP server. Built and maintained custom practice arenas, ranking systems, and tournament tools. Ran the staff operations.
Developer / Manager
Competitive HCF network with custom map rotations, SOTW systems, and economy plugins. Handled development, staff hiring, and day-to-day community management.
We brought Nyxar in to audit and optimize our lobby and game instances. Their attention to detail in patching memory leaks and refactoring our session handling was impressive. Player-reported lag complaints dropped significantly. Clean code and clear documentation. Solid contractor.
Nyxar integrated a new API for our party system flawlessly. Minimal disruption, clean code, good comms. They understand network-scale plugin architecture. Easy to recommend for complex backend work.
Running a factions-heavy network means your core has to be bulletproof under load. Nyxar overhauled our chunk loading and claim data pipelines. TPS stability during raiding is night and day. They handle live-fire pressure well and don't need hand-holding.
Factions servers live and die by combat and cannon performance. Nyxar patched several critical exploits in our jar and optimized our scheduler without breaking existing mechanics. Players noticed the smoother combat right away. Worth it.
Our server's reputation is low-latency PvP. Nyxar rewrote our packet handling and reduced ghost hits measurably. They also built a clean replay analysis tool for our staff. If you care about performance, hire them.
TIER 01 // PLUGIN + MOD
typical turnaround // 2-3 weeks
TIER 02 // BACKEND + API
typical turnaround // 3-5 weeks
TIER 03 // FULL SETUP
typical turnaround // 4-8 weeks